Theres different armor types of course, and to be honest any class can use any piece of gear. Players who play the bare minimum and just try to stick with the level cap and specialize in their most important abilities can still compete with those who grind like its a korean grinder. Theres a level cap which slowly increases over time, and which will cap out at level 40 pretty high. You need to both level up and spend EXP into certain proficiencies, for example, leveling up "Cure" which will make the spell more effective, have longer rangem and will eventually make you learn Cure 2. Gear drops are random, diablo style, and the overall pace is very interesting. it's an interesting system, and many newbies mistake it for lag, which, if you've messed with the BYOND engine, yes, it lags, but you get used to it, and I feel like FFO deals with it very gracefully. Every move you do has a specific recoil (aka, attacking with a knife will allow your next 'turn' to come more quickly, as opposed to a large sword). You select a skill/spell to use and then you select a target. The new dev set up a site for now with some simple instructions as to how to get started, that site is here -> (pardon his english, I think he's eastern European or something).Īs far as the gameplay style, it's very point-and-click. It's been quite stagnant over the past few years because the previous dev was completely uninterested in doing any more development, but refused to pass the game on to someone else. It's entirely open PvP and has a lot of competitive players all trying to be the best of the best. Well, it's back, and in desperate need of players, as the entire community takes part in the building of towns, politics etc. If any of you are familiar with the BYOND engine, you might recognize it but have been wondering where it went, as it was one of the fairly large FF fan games hosted through BYOND and has since been removed from the HUB there since it was basically taken out of development. It's just a small indie game that SE don't really care or know about, since it's nonprofit, doesn't take donations etc. It's graphical style fits the tileset of FF1, but has some borrowed icons from 2 and 3 as well. I've been playing this FF fan game on and off for the past few years and haven't really considered trying to advert or get a ton of people to play until just recently. To be honest, when you get down to how addictive this game is, it far exceeds both of them, and in a classic FF style). (Long-time player of both FFXI, FFXIV, etc. It needs players, and this seems like the perfect place to find people interested in this sort of thing. I apoligize in advance if advertising for a fangame is frowned upon the community works very well when it's growing and new players are coming in, as it is entirely community-run, down to the way towns are built, conflicts are settled, etc. It's made in an engine called BYOND (more info here, you will need to download the BYOND client to play). There's also Inque, a shapeshifter with a surprisingly tragic backstory whose powers could lend themselves to some stellar visuals.Foreword: Yes, I'm advertising for a game loosely based around FF1-3. The film could feature Blight, the radioactive green skeleton man with some dark personal ties to Terry. If a "Batman Beyond" movie emerges, it's certain to draw upon some of the popular villains that the Batman of the Future has encountered - and there are quite a few good ones to depict. Thankfully, Terry McGinnis' Batman has his own line-up of refreshingly original villains waiting in the wings. when?) But most of the Caped Crusader's greatest enemies have had their time in the spotlight. There are still a few stragglers who have yet to show up. Heck, some have even shown up in multiple incarnations of the Caped Crusader on film. Freeze, Ra's al Ghul, the Riddler, and Bane. To date, various theatrical Batman movies have featured Joker, Two-Face, Poison Ivy, Scarecrow, Mr.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |